Zaaman Rul's Final Stats:

General

1. Name: Zaaman Rul
2. Controlled Creature
3. Gender: Male
4. Level: 20
5. Creature Animation: Fire Elemental
6. Alignment: Neutral Good
7. XP value: 46000
8. HP: 200
9. THAC0: 1
10. # of attacks: 2
11. Size: Giant Humanoid
12. Race: Elemental
13. Class: Elemental_Fire
14. Kit: none
15. Morale: 20
16. Morale Recovery: 15
17. Morale Break: 0

Stats & Skills

1. Base AC: -7
2. Effective AC: -7
3. Strength: 19
4. Intelligence: 17
5. Wisdom: 16
6. Dexterity: 18
7. Constitution: 18
8. Charisma: 16

Resistances & Saves:

1. Death, poison: 3
2. Wands: 5
3. Polymorph: 4
4. Breath: 4
5. Spells: 6
6. Resist Fire & Magical Fire: 125
7. Resist Cold & Magical Cold: 0
8. Resist Electricity: 20
9. Resist Acid: 20
10. Resist Magic: 60
11. Resist Slashing: 10
12. Resist Crushing: 10
13. Resist Piercing: 10
14. Resist Missles: 10

Scripts:
1. Override Script: ELEMZAAM
2. Default Script: WTASIGHT
3. Death Variable: ELEMZAAM

Items & Spells:

1. First Weapon Slot filled with the weapon: ELEMZAAM
 a)Permanent Equipping Effects: Regen 1 hit point every 3 seconds
 b)Permanent Equipping Effects: 
 c)Permanent Equipping Effects: Spell SPIMIXD is in effect (Imix's Fire shield effect)
 d)Enchantment Level of Weapon: 4
 e)Range of Weapon: 1
 f)Damage: 1D12
 g)Damage Type: Slash
 h)Speed of Weapon: 2
 i)Dispels Magic on Hit as a 15th Level Caster
 j)Dispels Illusions on Hit
 k)Dispels Specific Protections on Hit (8th Level and under)
 l)Deals additional 3D10 Fire Damage per hit
2. Left Ring Slot filled with the ring: CA#ZRING.itm
 a)Permanant Equipping Effects: Immunity to Non-magical weapons
 b)Permanant Equipping Effects: Immunity to weapons with +1 enchantment
 c)Permanant Equipping Effects: Invisibility detection by script
 d)Permanant Equipping Effects: Protection from Hold
 e)Permanant Equipping Effects: Protection from Hold Creature Type
 f)Permanant Equipping Effects: Protection from Stun 90HP
 g)Permanant Equipping Effects: Protection from Stun
 i)Permanant Equipping Effects: Protection from Petrification
 k)Permanant Equipping Effects: Protection from Special Effects Icon: Stunned
 l)Permanant Equipping Effects: Protection from Specific Graphic Effect: SPMINDAT (Hold graphic)
 n)Permanant Equipping Effects: Protection from Display Specific String: Stunned
 o)Permanant Equipping Effects: Protection from Display Specific String: Held
 p)Permanant Equipping Effects: Infravision.
3. Can Cast CA#ZFS (Flame Strike) twice per day
4. Can Cast CA#ZFB (12d6 Fireball) once per day
5. Can Cast CA#ZFA (Double Damage Flame Arrow) once per day
6. Can Cast CA#TWOE (Teleport Without Error) at will from innate abilities once per round
7. Can Cast CA#KNAL (Know Alignment) at will from innate abilities once per round
8. Can Cast TG#SUMZ (Gate Elemental Minions: Fire) once per day

